Agog (2021), is a virtual reality work made in Unreal Engine for the Oculus Quest.
Go to Sidequest to explore Agog in your Oculus Quest VR headset (Or link to Itch from there to download to your Windows desktop): https://sidequestvr.com/app/4023/agog
Agog is an abstract, 3D “world” to be experienced in virtual reality. The name is lifted from the Greek word “photagogia”, which means “evoking of light”, and in the context of Neoplatonic philosophy, was the topic of the corresponding thesis research paper.
Made with a variety of software, including Unreal Engine, TouchDesigner, After Effects, Max MSP and Processing, luminous and color-saturated structures tower over the participant. Invited to explore the undulating terrain which is dotted with strange forms and “non-forms”, the visitor embarks on an adventure; a journey of curiosity. Spatial drone-inspired sound enhances the possibility to lose a sense of self, while perhaps surprising shifts of level reveal new views and spaces to actually get lost in. Encounters with seductive objects may lead to small surprises.
This work connects with the tradition of the romantic sublime, with its themes of awe and wonder. It further traces that line to the ancient philosophy of neoplatonism, aligning with its emphasis on light, immateriality and the ineffable.
More at the 2021 SVA MFACA Thesis exhibition “Before We Begin, Again”: https://www.galleries.sva.edu/linda-loh
View the full 2021 SVA MFACA Thesis exhibition “Before We Begin, Again”: https://www.galleries.sva.edu/before-we-begin-again
Images presented in the set here are views of Agog captured from desktop views.
Images presented in the set below are views of Agog in square format, captured from inside the VR headset.